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Viewfinder Chapter 2 Walkthrough (Hiraya)

Hiraya is the second station. Eight main levels, one optional room, and four fruit magnets that three guides place in the same levels.

Chapter 2 levels
LevelStationOptionalCollectibleAchievementStatusGuide
1.1 Hiraya No — — 2 sources Chapter solution guide
1.2 Hiraya No Banana Magnet — 3 sources Chapter solution guide
1.3 Hiraya No — I fold 3 sources Chapter solution guide
2.1 Hiraya No — Michelangelo 3 sources Chapter solution guide
2.2 Hiraya No Orange Magnet — 3 sources Chapter solution guide
2.3 Hiraya No — I bee-t the game! 3 sources Chapter solution guide
3.1 Hiraya No — Fool me twice 3 sources Chapter solution guide
3.2 Hiraya No Mango Magnet — 3 sources Chapter solution guide
4.1 Hiraya Yes Apple Magnet — 2 sources Chapter solution guide

Use the level table to jump to a room, check its collectible, and open the cited full walkthrough. The routes below summarize the chapter’s main mechanics; detailed hint pages are linked where available.

Hiraya is about lining images up until a gap becomes a floor. 1.1 slides a picture across wooden slats so the painted path meets the real one. 1.2 is a single photograph that has to cut both a wall and a gate; the banana magnet sits on the blue sofa in the open room behind the ringing phone. 1.3 spreads the idea across four screens and a broken power line, and it is where “I fold” wants both playing cards set down.

2.1 plants standing cameras whose photos become the next path, and it is one of the two rooms tied to carving a melon for “Michelangelo”. 2.2 duplicates a battery to finish a bridge; the orange magnet is on the table between the lounge chairs past that battery area. 2.3 flips a teleporter upside down between two cameras. The bee and the flower for “I bee-t the game!” are in this room, and so is the Tomodatchi-style game that unlocks the Two Bit Dither filter. I do not treat the bee as an ending. It is an achievement.

3.1 uses a clothesline photograph of a battery plus a wooden-post alignment, and “Fool me twice” belongs to that trick. 3.2 copies a battery again to repair a broken power line; the mango magnet is on the white table directly behind the teleporter. Optional 4.1 sends a camera and a teleporter through a wall. The apple magnet is on the wooden bench up the stairs to the right at the start, and finishing the room unlocks the Cold filter. IGN, ScreenRant, and the Steam guide all name 1.2, 2.2, 3.2, and 4.1. There is no level conflict to preserve. The full route is on the magnet page.

Viewfinder screenshot of overgrown white architecture, via Steam
Overgrown terrace, the Hiraya mood. Sad Owl Studios / Thunderful, via Steam.
Viewfinder screenshot of a coastal scene inside a photograph, via Steam
A photograph of a coast used as space. Sad Owl Studios / Thunderful, via Steam.

Questions

Where are the fruit magnets?

Banana 1.2, orange 2.2, mango 3.2, apple on optional 4.1. Three written sources agree.

Is the bee a second ending?

No. Growing the flower is the achievement “I bee-t the game!”, not a story branch.

Sources